Table of Contents
The FloatFieldInterpolator node class specifies a keyframe animation sequence to be applied to a floating point field of a node (such as, an opacity, width or height value.)
All field interpolators include a set of key/keyValue pairs that define a keyframe of the animation. Field interpolators are generally used as children of an Animation node. As the animation progresses, it sets the fraction field of its field interpolators to a value between 0 and 1, indicating the percentage of the Animation's progress. The keyframes of the interpolator include a "key", the percentage where the keyframe should occur, and a "keyValue", the value that the field should have at that percentage.
For example, if a FloatFieldInterpolator had three keyframes, (0.0, 10.0), (0.4, 200.0) and (1.0, 87.0), then when the interpolator's fraction field was 0.0 (i.e. 0%), the field would be set to 10.0. When fraction was 0.4 (i.e. 40%), the field would be set to 200.0. When fraction was 1.0 (i.e. 100%), the field would be set to 87.0.
For values of fraction between 0.0 and 0.4 (e.g. 0.2 or 20%), the field value is determined by linearly interpolating the keyValues for the first two keyframes. In this case, since the key of 0.2 is halfway between the key at 0.0 and the key at 0.4, the field would be set to 10.0 + 0.5 * (10.0 + 200.0) = 105.0. Similarly, when fraction is between the second and third keys (i.e. between 0.4 and 1.0), the field value is determined by linearly interpolating the keyValues of the second and third keyframes.
If the first keyframe has a key percentage greater than zero, then the field value will be equal to the keyValue of the first keyframe until fraction reaches the first keyframe's key percentage. Similarly, if the last keyframe has a key percentage less than one, the field value will be set to the keyValue of the last keyframe from when fraction equals the the last keyframe's key percentage and will not change as fraction increases from that value to 1.0.
|Note: While linearly interpolation is used to compute the keyValue's for fraction values between successive keys, non-linear easing functions may be applied to the fraction values computed by the Animation node, so the overall animation may vary in speed.|
|fieldToInterp||string||""||Specifies the field to interpolate. The string should contain the ID of a node in the scene and the name of a field of that node, separated by a dot ".". For example, |
|key||array of float's||[ ]|
Specifies the key percentages for the interpolator's keyframes. Each key percentage should be a unique value from 0 to 1 indicating the percentage of the animation where the keyValue should occur.Behavior is undefined if the number of values in the key field does not match the number of values in the keyValue field.
|keyValue||array of float's||[ ]|
Specifies the key values or the interpolator's keyframes. Each value in the keyValue array corresponds to a value in the key field's array.The interpolator's behavior is undefined if the number of values in the key field does not match the number of values in the keyValue field.
|fraction||float||0.0||Specifies the percentage to be used to compute a value for the field.|
This function is available in firmware 7.7 or later.
Set the field to true to play your animation in reverse.
The following changes the opacity of a graphical image, gradually making it invisible, then back to visible, in 10 seconds, repeatedly.
<?xml version="1.0" encoding="utf-8" ?> <!--********** Copyright 2015 Roku Corp. All Rights Reserved. **********--> <component name="animationfloattest" extends="Group" > <script type="text/brightscript" > <![CDATA[ function init() m.top.setFocus(true) end function ]]> </script> <children> <Poster id="testPoster" uri="pkg:/images/rokuowds.png" width="0.0" height="0.0" translation="[160,8]" opacity="0.0" /> <Animation id="testAnimation" duration="10" repeat="true" control="start" easeFunction="linear" > <FloatFieldInterpolator id = "testFloat" key="[0.0, 0.5, 1.0]" keyValue="[ 1.0, 0.0, 1.0 ]" fieldToInterp="testPoster.opacity" /> </Animation> </children> </component>