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The abstract base class of all nodes. Node class objects do not draw anything and are skipped in the render traversal of the scene graph. The Node class provides the core parenting and key focus management functionality used by all nodes.


idstring""Adds a dictionary entry that allows this node to be retrieved with ifSGDictionary FindNode() function

The focusedChild field TBD currently TBD can only be used in calls to observeField() and unobserveField(). In those cases the value of the field is irrelevant.

When a node or one of its children gains or loses the keyboard focus, the focusedChild field will be set and call its observer functions. In the observer function, typically, you use ifSGNodeFocus functions to query whether this node or some other node has the key focus or is in the key focus chain.

Accessing the value of the field will result in script errors.

Data Bindings



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