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The base class of all nodes. Node objects do not draw anything and are skipped in the render traversal of the scene graph. Node provides the core parenting and key focus management functionality used by all nodes.

Fields

FieldTypeDefaultUse
idstring""Adds a dictionary entry that allows this node to be retrieved with ifSGDictionary's FindNode function
focusedChildTBDTBDTypically, the focusedChild field is only used in calls to observeField and unobserveField. In those cases the value of the field is irrelevant. When a node or one of its children gains or loses the keyboard focus, the focusedChild field will be set and call its observer functions. In the observer function, typically, you use ifSGNodeFocus functions to query whether this node has the key focus or is in the key focus chain.

Theme Attributes

None

Data Binding

None

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