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Comment: making "Debugging Texture Memory Performance" a heading level 3 to fit under Texture Memory

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  1. Side load your channel using one of the normal methods 
  2. Run your channel and navigate in the UI to where you think there might be an issue.
  3. telnet to your roku at port 8080.
  4. If your channel is scene graph run this command: "loaded_textures"
    1. We aware that there is a texture cache so images that are not visible can be cleared automatically.
  5. if your channel is pre-scene graph, 2D API or template,  run this command: "r2d2_bitmaps"

Debugging Texture Memory Performance

Using r2d2bitmaps to check the amount of texture memory available:

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