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Extends: AnimationBase 


The ParallelAnimation node class allows you to specify that a set of animations should occur simultaneously. The children of a ParallelAnimation node specify the set of animations to be executed. Note that the use of the delay field in the child animations allows the start of the child animations to be offset from one another, if desired.

The state field is set to running when any of the child animations is in progress. Once all the animations have run to completion, the state field is set to stopped


The following example animates a group of rectangles to expand and change opacity at the same time. 

ParallelAnimation Node Class Example
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