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Table of Contents


Observer Callback Models

Firmware v7.5 introduces a fundamental change in the observer callback model changing from a queued or deferred model to a more intuitive and expected recursive callback model.

Queued Callback Model

In firmware releases prior to v7.5, callbacks operated in a queued manner.

Nested Functions Example

In the nested functions example above, the queued callback model would have the ordering of the print statements as:


Recursive Callback Model

With the recursive callback model, the expected output is now more intuitive and the order of the print statements would be:


With firmware version 7.5 and greater, the rsg_version entry in your channel's manifest will default to 1.1. To check and test different SceneGraph versions without refactoring your channel, see the guide on Debugging.

Please note that support for the “rsg_version=1.0” manifest flag is deprecated as of Roku OS 8. This deprecation means that the 1.0 features continue to work in Roku OS 8, but will no longer be supported (and thus should not be expected to work) starting with the next major firmware release. All channels will have to adopt the current observer callback model in successive firmware updates.

Event Handling

There are three types of events that can occur in a SceneGraph application that you can use to control the behavior of an application component.

  • User remote control key presses
  • Component and node field value changes, such as state changes of a previously-launched component, and node actions
  • Functional Fields

Handling Remote Control Key Presses

You can handle remote control key events by writing an onKeyEvent() function in the <script> element of the component you want to handle the key press event. When the component, or its children, have remote control focus, the onKeyEvent() function is called whenever an unhandled key event bubbles up the focus chain to the component.

Using the onKeyEvent() Function

The onKeyEvent() function takes two parameters, key and press. The press parameter is a Boolean value that is true if the key was pressed, and false if the key was released. The key parameter of the onKeyEvent() function contains a string, which is case-sensitive, that identifies the key that was pressed. The key strings supported by the onKeyEvent() function, and the corresponding remote key, are as follows:

backBackleft-pointing arrow at top of remote
upUpup-pointing caret of remote directional pad
downDowndown-pointing caret of remote directional pad
leftLeftleft-pointing caret of remote directional pad
rightRightright-pointing caret of remote directional pad
OKOKkey usually labeled OK near or in the center of remote directional pad
replayReplaykey usually labeled with a circular-pointing arrow
playPlay/Stopkey usually labeled with a right-pointing triangle and two bars
rewindRewindkey usually labeled with two left-pointing triangles
fastforwardFast Forwardkey usually labeled with two right-pointing triangles
optionsOptionskey labeled with an asterisk

The onKeyEvent() function must return true if the component handled the event, or false if it did not handle the event. Returning false allows the event to continue bubbling up the focus chain (see Remote Control Events) so that ancestors of the component can handle the event. 

Starting from firmware 8, the behavior of the Roku system overlay is such that the system overlay now slides in whenever the * button is pressed, the Video node is in focus, and the app does not have its OnKeyEvent() handler fired. When the Video node is not in focus, the system overlay does not slide in and the OnKeyEvent() handler is fired.


There are one or more keys on any Roku remote control which are not handled by the onKeyEvent() function (or any Roku application event handler), such as the Home key. Presses of these keys are handled by the global Roku firmware event handler in a default manner that cannot be modified by application code. Also note that several node classes handle certain remote control key events automatically, so onKeyEvent() is not required to handle those events, and should not be used for those events in those nodes. As an example of node classes that automatically handle certain remote control key events, grid node classes such as PosterGrid automatically handle Up, Down, Right, and Left key presses when the poster grid has focus. Typically, you should use the ifSGNodeField observeField() method to handle changes in the subject node fields caused by automatic key event handling of the node.


The following onKeyEvent() example handles supported remote control key presses other than the Back key by displaying a warning message until the OK key is pressed.

onKeyEvent() Event Handling Example

Handling Node Field Value Changes

There are two ifSGNodeField methods that allow you to create (and remove) observers that continuously monitor any field value of any roSGNode object, including the interface fields you have created for custom SceneGraph components:

Using the ifSGNodeField observeField() and unobserveField() Methods

observeField() is an overloaded method with two versions, useful for different purposes.  The first allows you to trigger a specified callback function in response to any change in the value of the observed node field. For example, to set up an observer of a Timer node fire field that calls a handleexampletimerfire() event handler function that you write:

exampletimer.ObserveField("fire", "handleexampletimerfire")

Once this observer is set up, the component will continuously monitor the exampletimer node object fire field for the remaining existence of the component or node, or until unobserveField() is called (perhaps as part of the event handler function itself):



The event handler function you write must be included in the component <script> element, and manipulate objects within the scope of the component.

By default observers are only called when the value of a field changes.  Code that assigns a field value to the same value as currently assigned to the field will not trigger observers. If you want observers to be called any time a field value is set, regardless of the value, an <interface> field must be defined with the alwaysNotify attribute set to true.

Here is an example of a field observer and the associated event handler function:

Field Observer XML BrightScript Example

Optional roSGNodeEvent Callback Function Argument

Note that field observer callback functions can specify an roSGNodeEvent argument. For example, the changetext() callback function signature in the example above could have been written as sub changetext(event as roSGNodeEvent). In this case, the callback function can call the roSGNodeEvent functions to extract information about the node that triggered the callback, specific field that triggered the callback, etc.


The second version of observeField() lets you specify a message port to notify when the observed field changes:

        m.texttimer.ObserveField("fire", m.port)

This second case is used when you want a field change to trigger an event in a BrightScript message loop. This is useful when using BrightScript components (such as roChannelStore) which can only be instantiated in the main BrightScript thread or a Task node thread.  In this case, when the observed field changes, an roSGNodeEvent is sent to the port passed to the observeField() call. The event getField() and getData() functions can be called to determine the specific node field that changed, and the new value of the field, respectively.

Event Cascades

Setting the value of a field triggers any field observer functions that may be associated with the field as the result of an observeField() call.  These observer functions may set other component fields, triggering calls to their observer functions.  Such a situation triggers what is called an event cascade. Simply put, this is the chain of field setting and observer function calls that result from setting a single field of a node. 

For example, if the width field of a Rectangle that contains a Label is set, an observer of that width field might set the width field of the Label. The width field of the Label might have an observer function that sets the Label’s wrap field. The chain of field settings and observer callback functions that result from setting a field (in this case, the Rectangle’s width field) is an event cascade.

With the release of firmware v7.5, nested observer callbacks are no longer deferred.  Observer callbacks now happen recursively.  See the Queued Callback Model section above for details.

Handling Component <interface> Field Value Changes

Any <field> element defined in a component <interface> element can have an observer attached by setting the value of the optional onChange attribute. Set the onChange attribute to the callback function name that will handle the component field value change.

Note that the <field> element also includes a related optional attribute, alwaysNotify. You can set this attribute to true to have the callback function triggered every time the component field value is set, even if the value itself does not change. To have the callback function triggered only when the component field value changes, set the alwaysNotify attribute to false.

Functional Fields

Firmware v7.5 introduces the concept of a functional field. In addition to the field observer model, functions can now be called procedurally.

To use a functional field, define the function within an interface:

Functional Field Declaration

Next, define what the function does in BrightScript:

Function Definition

callFunc() is a synchronized interface on roSGNode. It will always execute in the component's owning ScriptEngine and thread (by rendezvous if necessary), and it will always use the m and of the owning component. Any context from the caller can be passed to the function via an associative array, which is fully converted/cloned on call. The result is also fully converted/cloned on return as well.

To call the function, use the callFunc field. Parameters can only be passed via one object which can be an associative array argument or an array with arbitrary convertible contents. A return value, if any, can be an object that is similarly arbitrary.

callFunc with parameters

Your function must determine how to interpret the parameters.

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